Road to VR
Table of contents
- 7 Lessons ‘Sea of Thieves’ Can Teach Us About Great VR Game Design
- A Concise Beginner’s Guide to Apple Vision Pro Design & Development
- Exploring Methods for Conveying Object Weight in Virtual Reality
- Inside VR Design - The Clever Weapons, Locomotion, & Open-world of ‘Stormland’
- Inside VR Design - The Interface of ‘Electronauts’
- The Design & Implementation of Hand-tracking in ‘Myst’
- The Design Behind ‘Cubism’s’ Hand-tracking